DCC Purple Planet Path
creating a solo campaign by module hoping...
DCC Purple Planet Path
Adventure 1: Frozen in Time: part 1
The Party
The Ghost Ice...
The party arrives, after hearing the plea of local tribesmen. A glacier has appeared and creatures are emerging, terrorising the village. The party plan to investigate…
do they go along the goat path? (Even)
They decide to climb straight up the glacier, to see what is on top.
Agility DC 15...
Eshe - Dice roll (1d20)[17] = 17Melchior - Dice roll (1d20)
[15] = 15Katixa - Dice roll (1d20 - 1)
[11] - 1 = 10Zeljko - Dice roll (1d20)
[1] = 1Dice roll (1d4×10)
[2] = 20Katixa loses her grip
Zeljko falls 10ft…
Dice roll (1d6)
[5] = 5…and takes 5 Damage.
But, eventually, the Party climb to the top...
The Vault of Zepes Null-Eleven
Wisps of green vapor waft from a pair of circular openings in the glacier’s face, spaced 30’ apart. Blue-gray material resembling fired clay lines the tunnels.
The party climb into the tunnels, and moves through.
As they clamber in the tunnels, scuttling is heard as they get 50' through...
3 Bore Bugs come towards the party...
Eshe initiative. 1d20 `[9] = 9`
Melchior initiative. 1d20 `[6] = 6`
Katixa initiative. 1d20 `[2] = 2`
Zeljko initiative. 1d20 `[10] = 10`
Bore Bugs initiative. 1d20-2 `[4] - 2 = 2`Initiative Order:
1. Zeljko, 2. Eshe, 3. Melchior, 4. Kataxia & Bore Bugs
Round 1
Zeljko attacks with Short Sword
1d20+1: `[10] + 1 = 11`
HIT.
1d6+1: `[3] + 1 = 4`Hits Bore Bug Number…
1d3: `[2] = 2`Bore bug 1: 6/6, Bore Bug 2: 1/5, Bore Bug 3: 3/3.
Eshe attacks with longsword
1d20-1 `[17] - 1 = 16`
HIT
1d8-1: `[5] - 1 = 4`Attacks Bore Bug Number…
1d3: `[3] = 3`Bore Bug 1: 6/6, Bore Bug 2: 1/5, Bore Bug 3: DEAD.
Melchior longsword attack
1d20-1 `[13] - 1 = 12`
HIT
1d8-1: `[8] - 1 = 7`Attacks Bore Bug number…
1d3: `[2] = 2`Bore Bug 1 6/6, Bore Bug 2 DEAD, Bore Bug 3 DEAD
The surviving Bore Bug attacks…
Roll 1d4: `[1] = 1`…Eshe in a fit of rage.
Roll 1d20+1: `[7] + 1 = 8`Miss. She manages to dodge out of the way from the attack.
Katixa attacks with her battle axe 1d20+1d3:
`[8] = 8` `[1] = 1`
[8 + 1] = 9Miss. She swings wildly.
Round 2
Zeljko attacks with his Short sword, hoping to finish off the pests…
Roll 1d20+1: `[18] + 1 = 19`
HIT
1d6+1: `[6] + 1 = 7`He slices the final Bug, as the creature collapses to the floor. The Bore Bugs have been defeated!
Combat Ends
The party crawl further and find a 3' Square Hole covered by burnished metal mesh. Beyond is a mist filled chamber, L-shaped metal housing lies askew.
DC 5 Strength to open grating
Who will open the Grate?
Roll 1d4: `[2] = 2`Melchior will try to open. (If he fails, then Katixa will go next)
Roll 1d20-1: `[2] - 1 = 1`Katixa pushes Melchior aside and tries to open it...
Roll 1d20+2: `[19] + 2 = 21`The grate lifts easily as Katixa looks at Melchior smugly.
Power Plant
The party enter a stiffingly hot chamber, green vapour limits vision to 10'. Bulky machines with blinking lights loom out of the fog.
As they search around, they come across a console...
Luck Check to operate it.
Roll 1d4: `[1] = 1`Eshe will try the console…
Roll 1d20: `[11] = 11`
Success…Nothing seems to happen. Shrugging, they continue to the next area...
End of Session 1
A few notes, there were a few Natural 1s, which should have been fumbles. But, I believe they are saved for Combat/Spells.
Either way, this was a fun session to kick off the DCC Campaign!
I will try to update as much as I can, but there are always New & Interesting Games to try out!










Module hopping is fun. As was this to read.
Thanks! Glad you enjoyed my ramblings!