Into The Odd - Session 1
The Delve begins with Grobin & Calahed…
I finally sat down and got a session done for Into The Odd. The following are the actual play notes of how I wrote it in PUM Companion App using Solitary Defilement, Fate Mill Oracle Dice and Gamemaster Apprentice Deck 2e. Enjoy!
Gorbin and Calahad set off from Bastion in search of the Curious Timepiece.
(roll Luck Die for Encounter)
Dice roll (1d6)
[2] = 2as they travel, they can see something blocking their way.
(1-3=Hostile, 4-6=Terrain)
Dice Roll (1d6)
[4] = 4the path is blocked with crumbling debris and a large chasm.
with no way of getting through, they need to find an alternative route.
Luck Die
Dice roll (1d6)
[1] = 1they go around the chasm, but part of the debris crumbles, causing them to fall in.
DEX Save to avoid damage.
Dice roll (1d20)
Grobin DEX 12:
[5] = 5
Calahad DEX 11:
[8] = 8they both manage to hold their footing and get to the bottom without any scrapes or damage.
is it dark where they are?
MAYBE, AND
the sun manages to light most of the way, but the deeper parts are obscured in darkness.
They observe the area for a way through.
is there a clear way through?
NO, BUT
from where they are, they can't seem to find an obvious route. So, they travel further into the chasm.
They leave the only light source and enter the darkness.
Luck Roll
Dice Roll (1d6)
[6] = 6as they travel a little further, they see up ahead a beam of sunlight. As they approach, there is a route up and leads to the graveyard.
are there any Carnivorous Plants nearby?
NO, BUT
The old gravestones are practically dust. But, among the muddy patches are various footprints, leading into the Mausoleum.
Grobin & Calahed, stealthily follow the footprints.
DEX Save
Dice roll (1d20)
Grobin Dex 12:
[12] = 12
Calahed Dex 11:
[15] = 15as they sneak towards the Mausoleum, Calahed steps on a branch that causes a loud SNAP.
does anybody approach them?
NO, AND
they stay still for a moment, but nobody approaches them.
they carefully enter the Mausoleum.
what is it like inside?
Corrupted or tainted place with dark reflections
sigils and symbols made with blood are covered over mirrors.
Luck Roll
Dice Roll (1d6)
[5] = 5silence spills the area.
how many areas are in the Mausoleum?
Four Areas
Entrance has 3 passageway. North, North-West & West (which seems Obstructed.)
1-2=North, 3-4=North-West, 5-6=West
Dice Roll (1d6)
[2] = 2they head to the North.
Area 1
Luck Roll
Dice Roll (1d6)
[2] = 2Table roll - 15. Dungeon Room Adjective
9 - Bleak/BlastedTable roll - 16. Dungeon Room Type
6 - Stairwell/Ladder/PitTable roll - 17. Dungeon Room Contents
5 - Something blocks your pathis it an encounter?
YES, BUT
the new room is blocked by Cultists. They haven't noticed them yet.
are there more than them there?
NO, BUT
seems to be 2 cultists, but there might be more in the shadows.
Grobin decides to try and sneak past them.
DEX 12 Save:
Dice Roll (1d20)
[2] = 2somehow, Grobin manages to sneak to the stairway.
were there any cultists hiding?
YES, AND
Grobin is confronted by another 2 Cultists, who grab hold of him.
Calahed tells his mutt to attack and fires at a cultist.
d8 damage to Cultist 1...
Dice roll (1d8)
[5] = 5STR 7 save Cultist 1
Dice Roll (1d20) [13] = 13Mutt attacks Cultist 2, d6 damage...
Dice Roll (1d6)
[4] = 4Cultist 2: STR 8 Save:
Dice Roll (1d20)
[2] = 2Grobin STR 15 Save to break free:
Dice Roll (1d20)
[16] = 16Cultist 3 attacks Grobin:
Dice Roll (1d6)
[1] = 1Cultist 4 attacks Grobin:
Dice Roll (1d6)
[5] = 5Grobin STR 15 Save:
Dice Roll (1d20)
[4] = 4Cultist 2 attacks Mutt:
Dice Roll (1d6)
[1] = 1Mutt STR 5/6 Saving Throw:
Dice Roll (1d20)
[17] = 17the mutt gets slashed by the cultist knife, falling down dead.
Calahed blasts at Cultist 2:
Dice Roll (1d8)
[8] = 8Cultist 2 STR 1/8 Save:
Dice Roll (1d20)
[6] = 6Cultist 2 gets blasted to the ground.
Grobin tries to attack one of the Cultists to break free. STR 15 Save:
Dice Roll (1d20)
[5] = 5Grobin breaks free and shoots at Cultist 3:
Dice Roll (1d6)
[6] = 6Cultist 3 STR 3/8 save:
Dice Roll (1d20)
[6] = 6the brain of the cultist splatters across the wall.
Cultist 4 WILL 14 morale save:
Dice Roll (1d20)
[14] = 14Cultist 4 attacks (1-3=Grobin, 4-6=Calahed):
Dice Roll (1d6)
[6] = 6the cultist charges towards Calahed...
Dice Roll (1d6)
[2] = 2Calahed STR 6/7 Save:
Dice Roll (1d20)
[1] = 1Calahed attacks with the butt of their rifle: (crude weapon d6)
Dice Roll (1d6)
[3] = 3Cultist STR 5/8 Save:
Dice Roll (1d20)
[5] = 5Grobin shoots at the last cultist:
Dice Roll (1d20)
[2] = 2Cultist STR 3/8 Save:
Dice Roll (1d20)
[14] = 14finally the last cultist collapses to the ground.
Callahed, grieves their fallen mutt.
they take a Short Rest to recover lost HP.
Luck Test:
Dice Roll (1d6)
[5] = 5they manage to rest up, recover and get ready to move on...
Session End
That was a fun session, I'm sure I made a few mistakes. But, this is just me playing. So, who cares? Right?!
Anyway, sorry for the long wait on this. I'll be sure to update more frequently going forward.
Let me know if you like this style of the “Session Report” or if I should go back to the more Narrative style I've been doing.



I love this style. Doing a similar style for my Black Manse OSE series
I very much prefer this type of session report! Clear and easy to follow!