SotU - Session 1
The Pocket Solo Kit was ready for some Searchers of the Unknown, powered by the Solo RPG Kit.
Previously, I've posted my Pocket Solo Kit to get off my phone for a little bit and to play some analog solo gaming.
I've had fun making and finding pocketmods of Rules Summaries.
After making these tiny booklets, grabbing an A7 Notepad, Polyhederal Dice (a must for the Solo Gamer!) and a bic 4-in-1 pen (that included a mechanical pencil), I was ready for some gaming!
I decided on Searchers of the Unknown. The system is very straight forward, which meant quick gaming! Also, I used Silver Nightingale Solo RPG Toolkit as the Oracle.
The following are extracts from my notes, better than trying to decipher my terrible hand writing. I've been using the Lonelog method, which you may have seen me use previously.
> quest: Aid/Cursed/Treasure/Caverns
> quest die: D8
@arrive at caverns (6 Areas)
> passage, straight corridor, empty, obstacle: Large Debris
? any other egress?
> Yes but.. theres a bit of a climb.
d: d20 <6 to climb
> 9. Fail.
? take damage?
> No But...they lose equipment. (Torch)
-> lose torch, but they find egress.
> passage, tunnel NPC, 2 egress. (rugged/paranoid/leader/wants help/name: PARAL)
? what help does PARAL want?
> Adapt/Alliance
-> 3 followers of PARAL want to join forces with a Faction.
> LAW/ORDER/TERRITORY/SHADOWS
-> there is a faction in the Shadows that they want to join.
? will they join KORJEN through Covers?
> Yes, But... they want payment.
? is 3 gp enough?
-> Yes.
@ PARAL AC7 MV9 HD4 HP14 DMGd8
@ 3 Mooks AC7 MV9 HD1 HP4 DMGd4Was not expecting to meet an NPC straight away! Especially a HD 4 one! But, it doesn’t mean they'll stick around. Back to it…
> passage, bend empty, 3 egress open.
> AREA 1 angular, encounter, beast + animal, group (6 + ELITE), Activity: Hunting (High Level)
> WHITE FOUR ARMED APES (10 +) hunting
@ Do not enter and go to other egress.Yeah…wasn't going to mess with them! Noped right out of there!
Where to next?…
> AREA 2, circular, encounter, NPCs, group (Elite + 11)
? is it the Faction?
> Yes
? Humans?
> YES AND...
-> A powerfull wizard with MUTATED LIZARDMEN> they seem LOST, and are battling...
? white apes? Yes.
? does PARA and his crew go charging in?
> YES
@ KORJEN Will try to SNEAK around the battle to the egress.
d: d20<6
> FAIL
? APES attack them?
> No. one of the LIZARDMEN does
@ LIZARDMAN. HD1 HP4 AC7 DMG1d6
> Round 1. LIZARD MAN FIRST
d: d20 > AC5 (14)
> NAT20!!
-> DMG: 5
d: KORJEN ATK d20 > AC7 (12)
> 18, HIT
-> DMG:1
@ ROUND 2: LIZARDMAN FIRST.
d: ATK: d20 > AC5 (14)
> 14. HIT!
> DMG:3
-> KORJEN has been defeated.
? Is KORJEN taken prisoner?
> Yes.
-> they awake, with 1 HP and all gear taken from them, with a smiling WIZARD in their face.
~~END SESSION 1~~There we have it. I decided, just because the PC was defeated, it didn't mean they DIED.
Also, being held captive makes for a fun follow up session!
How will they escape? Is the Wizard evil? What's in the other 4 Areas that needs to be discovered? What about the Cursed treasure?
Guess we'll have to find out!
Until next time!









I wish I could utilize pocket mods... my reading eyesight has a -2 modifier.
Very cool!